Computer-Generated Chess Problem 02680

First published at 21:51 UTC on March 18th, 2020.
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Contemplate this 'KRRN vs kppp' mate in 4 chess puzzle created by the prototype computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't use endgame tablebases, ne…

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CategoryGaming
SensitivityNormal - Content that is suitable for ages 16 and over
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