Computer-Generated Chess Problem 02232

First published at 10:42 UTC on August 7th, 2019.
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A newly published and original KQBNNP vs kbpp mate in 4 chess problem generated by the prototype computer program, Chesthetica, using the approach known as the DSNS from the sub-field of AI, computational creativity. The program can compose problems…

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CategoryGaming
SensitivityNormal - Content that is suitable for ages 16 and over
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