First published at 10:42 UTC on August 7th, 2019.
A newly published and original KQBNNP vs kbpp mate in 4 chess problem generated by the prototype computer program, Chesthetica, using the approach known as the DSNS from the sub-field of AI, computational creativity. The program can compose problems…
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A newly published and original KQBNNP vs kbpp mate in 4 chess problem generated by the prototype computer program, Chesthetica, using the approach known as the DSNS from the sub-field of AI, computational creativity. The program can compose problems that may otherwise take decades, centuries or even longer for human composers to think of, or to arise in a real game. Depending on the type and complexity of the problem desired, a single instance of Chesthetica running on a desktop computer can probably generate anywhere between one and ten problems per hour.
5K2/8/8/b4p2/3k4/B1N5/2pN1P2/2Q5 w - - 0 1
White to Play and Mate in 4
Chesthetica v10.70 : Selangor, Malaysia
2018.7.25 3:39:32 PM
Okay, let me think for a minute if there's anything else to say here. Try to solve this as quickly as you can. If you like it, please share with your friends. Note that not all the chess problems are like this. They cover quite the spectrum of solving ability and there are thousands published already.
Related Books: http://amazon.com/author/azlan_iqbal
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