Computer-Generated Chess Problem 02678

First published at 10:00 UTC on March 17th, 2020.
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A newly published and original KBBPP vs kqbpp mate in 3 chess problem generated autonomously by a computer using the Digital Synaptic Neural Substrate AI computational creativity method. (Learn more about the DSNS here: https://arxiv.org/abs/1507.07…

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CategoryGaming
SensitivityNormal - Content that is suitable for ages 16 and over
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