Computer-Generated Chess Problem 02828

First published at 17:34 UTC on June 11th, 2020.
subscribers

This is an original 'KQRRBNN vs kqnpp' mate in 4 chess problem generated by Chesthetica using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. The DSNS does not use endgame tablebases, neural networks or any …

MORE
CategoryGaming
SensitivityNormal - Content that is suitable for ages 16 and over
DISCUSS THIS VIDEO