Computer-Generated Chess Problem 02354

First published at 10:00 UTC on October 7th, 2019.
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An original 'KQQN vs krrnp' mate in 4 chess problem generated by the prototype computer program, Chesthetica, using the 'DSNS' computational creativity approach which does not use any kind of machine or deep learning. There is al…

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CategoryGaming
SensitivityNormal - Content that is suitable for ages 16 and over
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