First published at 22:28 UTC on November 30th, 2019.
An original 'KQN vs kqn' mate in 3 chess puzzle or problem (whichever you wish to call it) composed by Chesthetica using the approach known as the DSNS from the sub-field of AI, computational creativity. The program can compose problems th...
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An original 'KQN vs kqn' mate in 3 chess puzzle or problem (whichever you wish to call it) composed by Chesthetica using the approach known as the DSNS from the sub-field of AI, computational creativity. The program can compose problems that may otherwise take decades, centuries or even longer for human composers to think of, or to arise in a real game. Depending on the type and complexity of the problem desired, a single instance of Chesthetica running on a desktop computer can probably generate anywhere between one and ten problems per hour.
8/8/8/8/1k6/2NQ4/3K4/1qn5 w - - 0 1
White to Play and Mate in 3
Chesthetica v10.86 : Selangor, Malaysia
2018.12.30 8:40:22 PM
Most changes to Chesthetica that result in a slightly higher 'version number' are simply to improve the interface, by the way. Okay, let me think for a minute if there's anything else to say here. Do you think you could have composed something better with these pieces? Share in the comments and let us know how long it took you. Take some time to study the analysis and you might appreciate the puzzle a little more.
Related Books: http://amazon.com/author/azlan_iqbal
Artwork licensed under Creative Commons (CC0).
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