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Realism vs Style: Defining a Great Game
Of all the things about videogames that have evolved from its humble beginnings, graphics have always been changing the most. In the present day, graphics have reached to the highest limits of being realistic. But at the same time, we've never seen so many different ways a game looks aside from being realistic. However, people still argue whether realism beats stylized games to this day, and that's where this video comes in. Here's my thoughts (and some others' takes too) on the debated topic.
TIME STAMPS:
00:00 - Intro
00:43 - Discussing Realistic Graphics
07:37 - Discussing Stylized Graphics
13:54 - The Interviews
23:21 - My Own Take
24:37 - Conclusion
Featuring these great lads:
Infamous SirHellfire: https://www.youtube.com/c/InfamousSirHellfire
ManyKudos: https://www.youtube.com/channel/UC2Egt30phfTNZO5Yxb-sbyw
The Red Guy: https://www.youtube.com/channel/UCBRl-R4Fbv0shBm8_3hgpew
ParagonMitchell: https://www.youtube.com/channel/UCj-9icIF3_RswXJy1O6cD-A
Follow/Subscribe to me on:
Twitch: https://www.twitch.tv/t0fug3n
Discord: https://discord.com/invite/HgUAz9h
Twitter: twitter.com/T0fug3n
Letterboxd: https://letterboxd.com/T0fug3n/
Backloggd: https://www.backloggd.com/u/T0fug3n/
Vidlii: https://www.vidlii.com/user/T0fug3n
YouTube: https://www.youtube.com/channel/UCrR0WhqzuNFV7298-kkk-LA
Research:
History.com - “Video Game History”: https://www.history.com/topics/inventions/history-of-video-games
Kim Aava - "Realistic vs. Stylized: Technique Overview": https://origin.80.lv/articles/realistic-vs-stylized-technique-overview/
MVLSI Lab - "Ray Tracing": https://mvlsi.kaist.ac.kr/research/multimedia-processor/ray-tracing
"Mori's Graph of the Uncanny Valley": https://www.researchgate.net/figure/Moris-graph-of-the-uncanny-valley-1-translated-and-simplified-by-MacDorman-7-The_fig1_327193972
Chart by Jean Guesdon in article: https://gamerant.com/assassins-creed-developer-chart/
Chris Kerr - Article from "Video: CD Projekt's budget breakdown of The Witcher 3": https://www.gamasutra.com/view/news/253228/Video_CD_Projekts_budget_breakdown_of_The_Witcher_3.php
Christopher Dring - "Eidos Montreal: “We have to try new models for single-player games”": https://www.gamesindustry.biz/articles/2018-05-11-eidos-montreal-we-have-to-try-new-models-for-single-player-games
Michael McWhertor - "Call of Duty moving to 3-year, 3-studio dev cycle, Sledgehammer on 2014 game": https://www.polygon.com/2014/2/6/5387530/call-of-duty-moving-to-3-year-3-studio-dev-cycle-sledgehammer-on-2014
Andrew McMillen - "Why Did L.A. Noire Take Seven Years to Make?": https://www.ign.com/articles/2011/06/24/why-did-la-noire-take-seven-years-to-make
David M. Ewalt - "Duke Nukem Escapes From Development Hell": https://www.forbes.com/sites/davidewalt/2011/05/04/duke-nukem-forever-development/?sh=5de1235f1fde
Benjamin Lister - "Red Dead Redemption 2 Required 8 Years And A Massive Team To Develop": https://gamerant.com/red-dead-redemption-2-8-years/
Jason Schreier - "The Human Cost Of Call Of Duty: Black Ops 4": https://kotaku.com/the-human-cost-of-call-of-duty-black-ops-4-1835859016
Andrew Webster - “Rockstar says senior staff chose to work excessive hours on Red Dead Redemption 2”: https://www.theverge.com/2018/10/15/17979606/rockstar-red-dead-redemption-2-crunch-100-hour-work-week/
Music used (in order):
Polaris Flagship - "The Legend of Zelda: Fairy Fountain (Cover)": http://polarisflagship.bandcamp.com
Karl Casey @ White Bat Audio: https://whitebataudio.com/
Matúš Široký, Adam Kuruc & the FILMharmonic Orchestra Prague - "The Mysterious"
Jakob Erikkson - A Walk In The Woods [Halo] - Cover!: https://www.youtube.com/watch?v=uqNoJ6CbcmU
Santiago Ferrero - "A Sign of Life"
Keith Deuser:
Anruz - "Ancient Stones": https://anruz.bandcamp.com/releases
Shadow Master - "Assassin's Creed - Ezio's Family Piano Theme": https://sweetcupmelodies.bandcamp.com/track/assassins-creed-ezios-family-piano-theme
Juke Remix - "Zelda: Twilight Princesss - Ordon Village [Remake]": https://soundcloud.com/jukeremix/twilight-princess-ordon-village-remake
.
Extended description for video sources: https://docs.google.com/document/d/112deKB2M9xbg6pBRyYfl5j89a8ONtgjQ99YLWsylHlY/edit
Category | Gaming |
Sensitivity | Normal - Content that is suitable for ages 16 and over |
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