Computer-Generated Chess Problem 02240

First published at 11:25 UTC on August 11th, 2019.
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This is an original 'KQBBNN vs kqbnp' chess problem generated by a computer using the 'DSNS' computational creativity approach which does not use any kind of machine or deep learning. Chesthetica is able to use the technology to …

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CategoryGaming
SensitivityNormal - Content that is suitable for ages 16 and over
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