Computer-Generated Chess Problem 02670

First published at 10:00 UTC on March 13th, 2020.
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Now, here we have a 'KRRRN vs krbn' mate in 5 chess puzzle created by a computer program, Chesthetica, using the Digital Synaptic Neural Substrate AI computational creativity method. Depending on the type and complexity of the problem desi…

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CategoryGaming
SensitivityNormal - Content that is suitable for ages 16 and over
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