First published at 10:00 UTC on March 13th, 2020.
Now, here we have a 'KRRRN vs krbn' mate in 5 chess puzzle created by a computer program, Chesthetica, using the Digital Synaptic Neural Substrate AI computational creativity method. Depending on the type and complexity of the problem desi…
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Now, here we have a 'KRRRN vs krbn' mate in 5 chess puzzle created by a computer program, Chesthetica, using the Digital Synaptic Neural Substrate AI computational creativity method. Depending on the type and complexity of the problem desired, a single instance of Chesthetica running on a desktop computer can probably generate anywhere between one and ten problems per hour.
6R1/8/8/8/4bR1K/1r6/2R3Nk/n7 w - - 0 1
White to Play and Mate in 5
Chesthetica v11.20 (Selangor, Malaysia)
Generated on 22 May 2019 at 9:36:53 AM
If you notice any version of Chesthetica 'skipped' from one problem to the next, that simply means additional (minor) changes were made to the program before it was set to run again. Now, let's see what else there is to say. Give me a moment. Do you think you could have composed something better with these pieces? Share in the comments and let us know how long it took you. Over time, the tactics you see in these puzzles will help you improve your game.
Related Books: http://amazon.com/author/azlan_iqbal
Artwork licensed under Creative Commons (CC0).
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