First published at 05:57 UTC on January 26th, 2019.
Disclosure: This game copy was bought by the reviewer. Skip to the 1 hour point to see the first chapter cleared (boss fight).
Multiple starter heroes, grinding builds to capture minions and resources, upgrading minions and heroes with new abilitie…
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Disclosure: This game copy was bought by the reviewer. Skip to the 1 hour point to see the first chapter cleared (boss fight).
Multiple starter heroes, grinding builds to capture minions and resources, upgrading minions and heroes with new abilities, and powering up your deck of cards sums up the majority of the game's systems. Each minion has an activation once certain cards are played and are critical to defeating the monster encounters needed to gain the resources to upgrade your main hero. Passives, new spells, and perks such as shop benefits all help you toward clearing each zone, which has a nasty boss at the end of the trail.
There are some issues with unexplained buffs and card descriptions being off due to localization. This can lead to issues early on in both understanding card effects and enemy attacks. Outside of this issue, there aren't any noticeable technical or mechanical issues to worry about. Three chapters available with 150 cards spread out between 15 unique classes a general card pool. It offers some new takes on the deck-building/rogue-like genre with adding the minion parties and non-linear choice to progression (grinding before you decide to take on the boss). It is a rough start in purchase at $15, but this might change once I see how later chapters differ in game play.
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