Computer-Generated Chess Problem 01657


First published at 00:06 UTC on June 14th, 2018.

An original mate in 3 problem autonomously by the prototype computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. The DSNS does not use endgame tablebases, neural networks or any kind of machine learning found in traditional artificial intelligence (AI). There is also no known limit to the quantity or type of compositions that can be automatically generated.

See if you can solve this puzzle within 30 seconds or hit pause and take your time. The solution is provided after that followed by some analysis. If this one is too easy or too difficult for you, try out some of the others. Collectively, they are intended to cater to players of all levels.

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Watch in Full HD if your connection supports it and feel free to turn on some music in the background too, if you like. Scan the QR code with your smartphone to get the FEN of the position (e.g. if you want to analyze the position further using a chess engine) and thanks for watching. If you appreciate the content, don't forget to subscribe/follow, comment, like/up-vote and share this video/post.

Chesthetica v10.56;
Selangor, Malaysia;
White to Play and Mate in 3;
2017.10.8 1:25:35 PM.

SensitivityNormal - Content that is suitable for ages 13+