6502 Assembly Language #15: Worm for the Commodore 128, Part 2

First published at 00:48 UTC on January 27th, 2019.

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aaron-baugher

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Continuing our Worm game from #13, we first improve the code's efficiency in a couple spots, then add collision detection and a routine to place a number randomly on the screen for our worm to seek out. Next time: debugging why the random numbe…

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