Computer-Generated Chess Problem 00957 Explained

First published at 22:15 UTC on September 16th, 2019.

A new if not unique KQBPP vs knn five-move chess construct generated by the prototype computer program, Chesthetica, using the DSNS computational creativity approach which doesn't use any kind of traditional AI. Chesthetica has the creative abi…

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CategoryGaming
SensitivityNormal - Content that is suitable for ages 16 and over
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