Computer-Generated Chess Problem 02627

First published at 03:13 UTC on February 21st, 2020.
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A new if not unique KQRBNN vs kqrnp #4 chess construct generated by the prototype computer program, Chesthetica, using the 'Digital Synaptic Neural Substrate' computational creativity approach which does not use any kind of deep learning. …

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CategoryGaming
SensitivityNormal - Content that is suitable for ages 16 and over
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