Computer-Generated Chess Problem 02598

First published at 10:00 UTC on February 6th, 2020.
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Consider this 'KRRBPP vs kpp' four-move chess problem generated autonomously by a computer using the approach known as the DSNS from the sub-field of AI, computational creativity. Chesthetica is able to generate mates in 3, mates in 4, mat…

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CategoryGaming
SensitivityNormal - Content that is suitable for ages 16 and over
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