Computer-Generated Chess Problem 02377

First published at 22:34 UTC on October 18th, 2019.
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Consider this 'KRBBNN vs kbnn' chess puzzle created by the program, Chesthetica, using the 'DSNS' computational creativity approach which does not use any kind of machine or deep learning. Chesthetica is able to use the technolog…

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CategoryGaming
SensitivityNormal - Content that is suitable for ages 16 and over
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