Computer-Generated Chess Problem 02410

First published at 11:01 UTC on November 4th, 2019.
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A 'KRBBN vs kqnppp' chess problem generated by Chesthetica using the DSNS computational creativity approach which doesn't use any kind of traditional AI. Depending on the type and complexity of the problem desired, a single instance o…

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CategoryGaming
SensitivityNormal - Content that is suitable for ages 16 and over
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