Computer-Generated Chess Problem 00759 Explained

First published at 04:42 UTC on July 4th, 2019.

Here is a 'KRBNP vs kqrp' three-move chess construct generated by a computer program, Chesthetica, using the approach known as the DSNS from the sub-field of AI, computational creativity.

3R4/7K/8/5P1k/6N1/5Bpr/7q/8 w - - 0 1

Software: …

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CategoryGaming
SensitivityNormal - Content that is suitable for ages 16 and over
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