Computer-Generated Chess Problem 00948 Explained

First published at 22:50 UTC on September 10th, 2019.

Now, this is a 'KRNNN vs krrbp' generated by a computer using the Digital Synaptic Neural Substrate AI computational creativity method. Chesthetica can compose problems that might otherwise take centuries or longer for human composers to t…

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CategoryGaming
SensitivityNormal - Content that is suitable for ages 16 and over
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