Computer-Generated Chess Problem 01817

First published at 22:55 UTC on November 20th, 2018.
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Here is a 'KQBN vs kpp' #4 chess problem generated autonomously by the program, Chesthetica, using the 'Digital Synaptic Neural Substrate' computational creativity method. It does not use endgame tablebases, artificial neural net…

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CategoryGaming
SensitivityNormal - Content that is suitable for ages 16 and over
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