Computer-Generated Chess Problem 02662

First published at 10:00 UTC on March 9th, 2020.
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Published online for the first time, consider this KQRRN vs krrbp #3 chess problem generated by a computer using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't use endgame tablebases, neural networks …

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CategoryGaming
SensitivityNormal - Content that is suitable for ages 16 and over
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