Computer-Generated Chess Problem 02362

First published at 12:32 UTC on October 11th, 2019.
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What we have here is a 'KBNPPP vs krb' mate in 4 chess puzzle created by a computer using the Digital Synaptic Neural Substrate AI computational creativity method. The largest endgame tablebase in existence today is for 7 pieces (Lomonoso…

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CategoryGaming
SensitivityNormal - Content that is suitable for ages 16 and over
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