This simple parkour map is the first "parkour" map for AvP2. The concept of his map is simple enough. Start at A, get through the obstacles and finish at Z. The problem with the map is that there is no real challenge whatsoever. The actual platform jumping can be done in about a minute or less if the player doesn't make too many mistakes. There should be repercussions for failing a jump, whether it is having to get back to the start, losing health, having to swim back or even dying. Furthermore, the author decided to let the player run under all the obstacles to get to the end. This eliminates the requirement to even have to jump across the platforms. Essentially, a player can spawn, run in a straight line to end of the map and beat it in well under a minute. The fact that the map has no challenge makes it lose all replay value.
The map could have been greatly improved with more hazards, moving platforms, falling platforms, water, lava, ladders, etc. Basically a parkour map in the style of Ninja Warrior is what would really work for this game. Also the lack of music or ambient sound hurts this map greatly. There are other maps out there that have parkour elements and do it better than this, even though they don't advertise themselves as parkour maps. For example, many other maps have a platforming element over lava while being chased by aliens. After playing those, this map feels like a test map.