Computer-Generated Chess Problem 02194

First published at 11:50 UTC on July 19th, 2019.
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Here is a 'KQB vs kqr' five-move chess problem generated autonomously by a computer using the Digital Synaptic Neural Substrate AI computational creativity method.

7B/8/8/8/7K/5Q2/1r5k/1q6 w - - 0 1
White to Play and Mate in 5
Chesthetica …

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CategoryGaming
SensitivityNormal - Content that is suitable for ages 16 and over
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