Computer-Generated Chess Problem 02315

First published at 22:59 UTC on September 17th, 2019.
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What we have here is a 'KBNNN vs kp' #4 chess puzzle or problem (whichever you wish to call it) composed by the prototype computer program, Chesthetica, using the Digital Synaptic Neural Substrate AI computational creativity method. Chesth…

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CategoryGaming
SensitivityNormal - Content that is suitable for ages 16 and over
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