Computer-Generated Chess Problem 02674

First published at 10:00 UTC on March 15th, 2020.
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Here is a new 'KQRRN vs krp' #3 chess construct generated by a computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't use endgame tablebases, neural networks or …

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CategoryGaming
SensitivityNormal - Content that is suitable for ages 16 and over
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