My just released footage of the NEW release of the 1990s classic Quake II that has been modified to support NVidia's new RTX videos cards... the first video cards in the world to have Ray Tracing built into the hardware and the first hardware ...
My just released footage of the NEW release of the 1990s classic Quake II that has been modified to support NVidia's new RTX videos cards... the first video cards in the world to have Ray Tracing built into the hardware and the first hardware in the world for home users that provides REAL TIME Ray Tracing! In this classic game, in my modern PC, with RTX (Ray Tracing) enabled, I get a consistent 76 fps on my NVidia RTX 2070 at 1440x900 resolution. With RTX turned off and using OpenGL instead (lower quality, but faster), I get 1,000 fps!
I can't stress strongly enough the significance of this Ray Tracing hardware! Ray Tracing is THE MOST computationally intensive way to render an image, BUT, it creates THE MOST photo-realistic renderings possible. It essentially says, "to hell with clever hacks to fake and approximate photo-realism, I'm going to go all out and compute the actual physics of light to create true photo realism!" It's NEVER been possible to have interactive video (in other words, "video games") that render the live video with ray tracing because it was just too slow. To understand how slow ray tracing is compared to conventional rendering... the original Toy Story movie was rendered on a multi-million dollar render farm of Sun Microsystems mini computers. With all of those computers working together, it took them ALL about 1 full hour to render a SINGLE FRAME of video for the movie... and they weren't even doing Ray Tracing! (Movies play back at 25 frames per second). That means this ONE video card, that's only about $500 or so, can RAY TRACE 75 frames EVERY SECOND! That means it's ray tracing video 270,000 times faster and with a MUCH HIGHER quality than Pixar's multi-million dollar render farm was doing!