Computer-Generated Chess Problem 02419

First published at 23:46 UTC on November 8th, 2019.
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A newly published and original KQBBP vs kbnppp five-move chess problem generated by the program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't use endgame tablebases, neural networ…

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CategoryGaming
SensitivityNormal - Content that is suitable for ages 16 and over
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