Computer-Generated Chess Problem 01820

First published at 23:28 UTC on November 23rd, 2018.
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Published online for the first time, consider this *KBBP vs kpp* mate in 5 chess problem generated autonomously by the prototype computer program, Chesthetica, using the approach known as the DSNS from the sub-field of AI, computational creativity. …

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CategoryGaming
SensitivityNormal - Content that is suitable for ages 16 and over
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