Computer-Generated Chess Problem 02250

First published at 10:17 UTC on August 16th, 2019.
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A newly published and original KRRBN vs kbpp four-move chess problem generated by a computer using the DSNS computational creativity approach which doesn't use any kind of traditional AI. Chesthetica has the creative ability to compose position…

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CategoryGaming
SensitivityNormal - Content that is suitable for ages 16 and over
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