Computer-Generated Chess Problem 02758

First published at 10:00 UTC on April 26th, 2020.

Chesthetica

Chesthetica

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Here is a 'KQBNNPPP vs kqbpp' four-move chess problem generated by the program, Chesthetica, using the 'DSNS' computational creativity approach which does not use any kind of machine or deep learning. Chesthetica is able to use t…

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CategoryGaming
SensitivityNormal - Content that is suitable for ages 16 and over