Computer-Generated Chess Problem 02140

First published at 10:00 UTC on June 22nd, 2019.
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Now, here we have a 'KRBNPP vs krbnpp' study-like construct or chess puzzle created by the program, Chesthetica, using the Digital Synaptic Neural Substrate AI computational creativity method. Chesthetica can compose problems that might ot…

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CategoryGaming
SensitivityNormal - Content that is suitable for ages 16 and over
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