Computer-Generated Chess Problem 02425

First published at 00:22 UTC on November 12th, 2019.
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An original 'KBBBNNP vs kppp' chess problem generated autonomously by the prototype computer program, Chesthetica, using the 'Digital Synaptic Neural Substrate' computational creativity approach which does not use any kind of dee…

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CategoryGaming
SensitivityNormal - Content that is suitable for ages 16 and over
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