First published at 04:35 UTC on August 18th, 2019.
Quick update video for TMA, the texture bombing unity asset capable of rendering gigantic tile maps with 1000+ FPS performance.
Get it now at a reduced price before the update drops! http://u3d.as/1yE0
Showing off the "Auto Chunking" fe…
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Quick update video for TMA, the texture bombing unity asset capable of rendering gigantic tile maps with 1000+ FPS performance.
Get it now at a reduced price before the update drops! http://u3d.as/1yE0
Showing off the "Auto Chunking" feature, allowing for faster edit baking thanks to a reduced texture size sent to the shader. This feature will be added in version 1.1 of the asset. Chunk amount is customizable to handle different map sizes or use cases.
In this video, the map size is 2048x2048 and chunk amount is 8x8, which means each chunk is 256x256 tiles in size. At this size, the framerate only drops to 500 for a few frames during update baking on a single chunk, more than enough for most games that constantly require live edits to be baked.
Also, the plane mesh used to render the tile map has been replaced by a quad, saving some verts / tris. You can observe the triangle count changing as the camera is zooming in and out over the map.
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