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[The AMC TC] Episode 1 Mission 3 : New L.A. and Millhaven [No Commentary]
Perhaps as a consequence of their actions on Ganymede and in the Abyss, the AMC Team must deal with a sudden, 5000% increase in Supernatural happenings around the globe. Rusty Nails heads to Millhaven, Texas, to investigate a small valley town where the entire populace seems to have disappeared. But before that, he takes a quick detour to the Moon, visiting New L.A. to open up some side-opportunities for AMC through their ties to the EDF.
02:10 -- Moon Start
06:50 -- Mission Start
~~NOTABLE SECRETS AND ITEMS~~
NEW L.A. (MOON)
02:25 -- Use the Scanner function of the PDA on the Acupressure poster. This unlocks a research for later, when you've built a Dojo (available in E2).
03:00 -- Readable book in the New L.A. library that describes monsters from the Shadow Realm.
04:15 -- EDF Representative who unlocks replayable EDF Side Missions on the map back at base. Playing these missions will reward you with Budget, Credits, and anything else related to completing missions.
MILLHAVEN
07:49 -- Check doors throughout Millhaven even if they seem unimportant. Some have small side-areas.
08:35 -- Plateau just above the first camper van has a belt of Silver Stars. Deals damage to Supernatural enemies all around you.
10:30 - 10:38 --Get some height, and leap to a small cave. This secret cave has AMC TC's equivalent of a Megasphere, as well as the Boots Of Lightstep, allowing the user to do most normal actions when Sprinting at full speed, and removes camera tilt when turning while Sprinting.
12:29 - 12:35 - 12:43 -- Jump up on the walls of Millhaven's entrance, to get to two secrets - a Sawed Off and some Explosive Shells on a plateau, and beyond that an SMG unlock for Rusty and a bunch of Cash.
13:05 - Hop on the rock and onto the roof of Jodie's Bar to get at a tiny door. Contains a couple of friendly spirits, your Slot 0 weapon, and enough drinkable booze to kill several elephants. Unlock the ground-level doors from inside.
14:26 -- Use the camper van as a way up to a cliff secret with armour and night vision.
18:55 -- The first Keycard you need is in the Police Station, which is used on the Hydrodam directly behind the station.
20:37 -- The C4 on the floor next to the drilling vehicle is your next "keycard", used on the wall up the road from the Hydrodam.
24:55 -- The tiny door above your head in the Kindergarten has the key for the Grocery Basement. Note that this is NOT the key to the chained-up gunstore, which you get moments before the end of the level.
26:10 -- Out of the 3 locked doors in this hallway and the locked cage nearby with the crossbow, only 3 at best can be opened in one go. Two of the keys are in hellish side-areas (26:25 , 32:32), and the third key can only be obtained with the Shovel. One of the graves near the church at 30:40 needs to be dug up for it.
30:49 -- The shed at the graveyard has an unlockable weapon for Merlijn.
32:10 -- The vent sticking out from the cliffside is the area the friendly spirits around the church hint at. It needs to be dropped onto from above, and leads to the C4 that's needed to destroy the wall seen later at 36:50, and one of the hellish side-areas with a key for the nursery.
34:50 -- The little shack next to the river has a healing pouch and an unlockable weapon for James.
36:14 -- The pond here has an underwater passage with Spirit Armour.
40:55 -- Jump onto the second floor balcony of the library, then follow the cliffs behind it to find the Book of Nails. This makes Rusty Nails' Slot 0 weapon fire blessed nails effective against the Supernatural.
47:13 -- If you can't get inside the Church through the basement, make sure you didn't somehow miss the key on Jekyll's lab table here.
48:47 -- This friendly Spirit in the Church basement gives you the key to the chained-up Gun Store in Millhaven. This is your only opportunity to stock up, because entering the other door with the cross engraved on it will begin the final fight of this level.
53:36 -- When Jekyll becomes Hyde, make sure you get around him to grab Jekyll's Revolvers off the burning altar. These fire Silver bullets to harm Supernatural creatures.
Category | Gaming |
Sensitivity | Normal - Content that is suitable for ages 16 and over |
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