Computer-Generated Chess Problem 02793

First published at 10:00 UTC on May 19th, 2020.
subscribers

A 'KRBBP vs kb' #3 chess problem generated autonomously by the prototype computer program, Chesthetica, using the approach known as the DSNS from the sub-field of AI, computational creativity. The program can compose problems that may othe…

MORE
CategoryGaming
SensitivityNormal - Content that is suitable for ages 16 and over
DISCUSS THIS VIDEO