Computer-Generated Chess Problem 02501

First published at 22:00 UTC on December 19th, 2019.

Chesthetica

Chesthetica

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Contemplate this 'KRRP vs kbbb' four-move chess puzzle or problem (whichever you wish to call it) composed by a computer using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't use endgame table...

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CategoryGaming
SensitivityNormal - Content that is suitable for ages 16 and over