Computer-Generated Chess Problem 02765

First published at 10:00 UTC on April 30th, 2020.

Chesthetica

Chesthetica

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Here is a 'KQRPP vs kq' chess problem generated by Chesthetica using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't use endgame tablebases, deep learning or any kind of traditional AI.

6R1…

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CategoryGaming
SensitivityNormal - Content that is suitable for ages 16 and over