Computer-Generated Chess Problem 00436 Explained

First published at 03:22 UTC on December 24th, 2018.

An original KRNP vs k chess problem generated autonomously by the program, Chesthetica, using the Digital Synaptic Neural Substrate AI computational creativity method. Chesthetica is able to generate mates in 3, mates in 4, mates in 5, study-like co…

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CategoryGaming
SensitivityNormal - Content that is suitable for ages 16 and over
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