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LIJ Glitch Compilation 1
Read description for detailed info: Some stuff I used to mess with when I was a kid (could be useful for speedruns), plus a few nifty tricks I recently picked up from watching speedruns. Some of it might already be uploaded to YouTube, I didn't bother to check as there was a lot of content to shift through.
Bazooka firing methods:
0:00 character toggle rapid fire bazooka is already known, free tag rapid fire isn't very practical
0:11 mobile rapid fire bazooka (cancel with B). Unfortunately, can't do fancy evasive maneuvers while firing, but don't really need it
0:18 this one's sort of inspired by seeing bazooka AI in action. Useful for positioning? Unfortunately, can't do fancy evasive maneuvers while firing
0:36 mobile rapid fire bazooka in action (blow stuff up without stopping)
Earlier/faster treasure retrieval:
0:42-0:57 self-explanatory. Second one skips building object, could save a bit of time
Hard jumps:
0:59 hard to land
1:10 skips building object, could save a bit of time
1:23 already known, but I didn't expect to land it in one go
1:25 redundant
1:34 already known
1:37 already known
Treasures/Parcels without Short Round (ShortRoundless% lol):
My old disc had trouble loading the Temple of Doom campaign so I had to compensate by figuring out ways to get these items without the character. You can get up to 59 treasures in Raiders campaign without Short Round/Thuggee!
1:44 hold right and slightly forward, mash jump
2:03 should be possible without being naded by enemy guard. Sets up nicely for jump over the gate
2:13 getting the plank onto the right spot is tricky
2:29 redundant if Thuggee is already unlocked
2:45 self-explanatory
(Free Play) Boxer Toss launch method:
2:55 main use is to get a player up on a high ledge, in this case for Raiders' second level treasure. Use free tag to replenish npc's hp, use toggle character to cancel pickup throw attack. Target doesn't have to be bazooka trooper, I think it should work with Indy?
3:14 in this case, for the post box on Raiders' fifth level
3:25 Main problem is getting Boxer to do this throw is rng dependent
Can also launch character so high that he gets deleted or something, but Raiders' first level is very generous for this glitch, allows you to reach the waterfall area: https://www.bitchute.com/video/jbF3wilS2CMN/
Bosses (Raiders):
Enemy Boxer
3:57 Getting hit while picking up Anvil (using whip for convenience) avoids destroying it
4:08 if repeated fast enough, can get both reinforcements at once while having an anvil remaining for the last hit
I got nothing for Major Toht and Belloq...
Bosses (Crusade):
Kazim
Make sure Indy has the shovel. Can pick it up again after using torch to help Elsa get across.
4:44 Beat up two initial henchmen and lead Kazim to the edge
4:52 Switch to Indy and damage him
4:56 Brief opportunity to land on the boat. Boat chasing becomes boat cruising
5:10-5:30 repeat. Boat cruising
Enemy Radio Operator
5:53 Setting up for a better boss fight. Knock on door and unlock bazookas. Go back to the burning room. When you reenter this area, boss will be interested in picking up a bazooka and opening the door will allow him to reach it.
7:09 The boss battle that should have been Kappa
7:27 This time, setting up for an instant finish. Jump over gate and unlock bazookas. Go back to the burning room. When you reenter this area, boss will be interested in picking up a bazooka but won't be able to proceed. Beat him up. Once his desired bazooka has been picked up, he'll go to where he's supposed to and be destroyed.
8:30 Bringing in second controller so his death can be seen up close
9:00 consequence of this is that there will be a lot of soldiers in one area. More can be summoned using the key
9:20 Stay in previous room for a bit and they'll forget their hostility if you're playing as an enemy
More Crusade boss-related glitches coming soon.
Category | Gaming |
Sensitivity | Normal - Content that is suitable for ages 16 and over |
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