Computer-Generated Chess Problem 02785

First published at 11:54 UTC on May 14th, 2020.
subscribers

Contemplate this 'KBNNPP vs kp' mate in 4 chess problem generated autonomously by the prototype computer program, Chesthetica, using the relatively new computational creativity approach called the 'DSNS'. There is also no proven …

MORE
CategoryGaming
SensitivityNormal - Content that is suitable for ages 16 and over
DISCUSS THIS VIDEO