Computer-Generated Chess Problem 02785

First published at 11:54 UTC on May 14th, 2020.

Chesthetica

Chesthetica

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Contemplate this 'KBNNPP vs kp' mate in 4 chess problem generated autonomously by the prototype computer program, Chesthetica, using the relatively new computational creativity approach called the 'DSNS'. There is also no proven …

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CategoryGaming
SensitivityNormal - Content that is suitable for ages 16 and over