Computer-Generated Chess Problem 00488 Explained

First published at 22:43 UTC on January 29th, 2019.

Consider this KQRBNNPP vs krbnnnpp chess problem generated autonomously by the program, Chesthetica, using the Digital Synaptic Neural Substrate AI computational creativity method. There is no known limit to the quantity or type of compositions that…

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CategoryGaming
SensitivityNormal - Content that is suitable for ages 16 and over
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