Thief 2X -09- Into the Fray
The plan worked. Prompted by the note the Hammerites raided the Goodie Bag and found the Orb of St. Basmus along with evidence of the smugglers' activity in Sunnyport and now they're going to be rushing to Smuggler's Cove to tear down the entire operation. Zaya will have to just stand back and verify that the people responsible for Kedar's death are actually done in and then find her stolen ship before the Hammers confiscate it.
All loot gotten, no secrets to find or pockets to pick, but all notes read as far as I know.
This is a tough mission. Very random and everybody's on highest alert from the start, which makes the AI buggy psychic, people suddenly get eyes in the backs of their heads with 20/20 dark vision. If even mildly suspected of existing by anyone ever, Zaya will always be the top target of everyone and most of the time Hammers and smugglers don't really even care about each other after they've dealt with whoever they started off fighting. Sometimes after returning to calm state after the initial alert they can bug out badly enough to not even care about the player anymore, sadly that's rarer.
I used the Confusion arrows for the first time on video here and it seems like confused people are all in one faction, so they don't fight each other if you try confusing multiple people at a time. Confused AI also seems to be a little more aware of other npcs around and go look for them aggressively. I got the Hammerite near Neeson's quarters to leave to hunt down more smugglers by confusing him once, was very useful, but doesn't work all the time.
I also use the ice arrows on enemies for the first time on video that I can remember. Very useful for getting past people quickly as water arrows are abundant in levels, but the frozen target seems to become able to home in on Zaya permanently, so you really can't stick around after they thaw. Their search walk is so slow, however, that it should be no issue getting out of aggro range and continue playing normal..
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