Computer-Generated Chess Problem 02348

First published at 10:00 UTC on October 4th, 2019.
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Now, here we have a 'KRRNN vs kpp' mate in 4 chess puzzle or problem (whichever you wish to call it) composed by a computer program, Chesthetica, using the approach known as the DSNS from the sub-field of AI, computational creativity. The …

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CategoryGaming
SensitivityNormal - Content that is suitable for ages 16 and over
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