Computer-Generated Chess Problem 02802

First published at 10:00 UTC on May 25th, 2020.
subscribers

Now, here we have a 'KQBNP vs knp' three-move chess problem generated autonomously by a computer program, Chesthetica, using the relatively new computational creativity approach called the 'DSNS'. Depending on the type and comple…

MORE
CategoryGaming
SensitivityNormal - Content that is suitable for ages 16 and over
DISCUSS THIS VIDEO