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F-Zero - Big Blue
Another remastering using Cakewalk instruments. The SNES version of F-Zero is still one of my favorite all time racing games. Never really kept up with the franchise because the SNES was my last Nintendo console. The PS1 being my last console, period. I'm really surprised that they've continued to make consoles when, if you think about it, you can get a computer for a little more. Back in the 90's, it made sense because a basic computer was somewhere in the thousands. In the 80's, we're talking a machine that measures data and computing in the KBs, costing a few thousand to make crappy system noises on an internal tweeter mono speaker, and graphics that didn't look that much better than a NES, which cost around $199 when it was first released. In the early to mid 90's PCs eventually got stored memory as a standard, with around 50 to 200 MB for a really good computer, with maybe a turbo processor clocking in at 12 to 25 Mhz, the low end costing around $1500 for a 286, up to $4500 for a top of the line 486. Again, the SNES and Genesis did their best to keep their gaming consoles under $200. In comparison, you can get a 8th Generation Intel Core i5-8400 powered desktop with NVIDIA GeForce GTX 1660 that has 6GB dedicated graphics memory, 8 GB RAM, with 1 TB HDD storage for for around $900. If such a machine were possible in the early 90's, it would have been a secret government super computer costing somewhere in the millions. Or maybe some huge university or tech school research project, if not some insane graphics machine operation by Lucas Films. But in reality, no one was thinking past MB on anything until the mid to late 90's, when you heard about the first GB internal hard drives. Though the computers there were clocking in between 60 MHz at the low end, up to 500 MHz at the high end. Now, you don't hear much about the speed of the processor as much as you do the core of multiprocessors, almost like, say with cars going as low as a V-4 (or used to be a thing) up to the high end of V-8 and V-12 engines. In comparison, a modern game console like the PS4 is anywhere around $280 to $370. At that point, you're just buying a low end, refurbished computer from 5 years ago that can only play games. A computer still may be a bit more pricey, but the price gap isn't as huge as it was back in the day.
But anyways, going back to when my old SNES cost my parents around $150 to get me for Christmas, F-Zero was one of my first games, along with Super Mario World, and R-Type. I even liked it better than the original Mario Kart, to be honest, and found it to have some of the best graphics for those early days of the SNES, and even rivaling some of the later games in the console's lifetime. As you can tell here, the soundtrack was pretty awesome too. Though I wish the original SNES synths were better, they were amazing for what was capable with MIDI back then. So this remastering, like from the ones before, and what I may dig up later, are partly a tribute to the game music of the past, as well as a way to imagine what they could sound like today.
I found this MIDI on the FreeMidi.org website here: https://freemidi.org/download3-25335-big-blue-f-zero
The original composers for the song are Yumiko Kanki and Naoto Ishida.
Software Used:
For Music:
Cakewalk by BandLab (Version 2019.05 BUILD 31, 64 bit)
Copyright © 2019 BandLab
Audacity 2019.3.1 64-bit
copyright © 1999-2019 Audacity Team.
Audacity is a registered trademark of Dominic Mazzoni
http://www.audacityteam.org/
For Picture:
Paint.NET (Current Version: 4.2.1).
Copyright © 2019 dotPDN LLC, Rick Brewster, and contributors -
Official website: http://www.getpaint.net/
For Movie Compilation:
OpenShot Video Editor 2.4.1 .
Copyright 2008 - 2018 by OpenShot Studios, LLC
https://www.openshot.org/
Category | Music |
Sensitivity | Normal - Content that is suitable for ages 16 and over |
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