Dragon Warrior - Overworld
*Note: I'm not sure what is up with the strings in the upload. The video I made with OpenShot sounds fine. It seems odd, because I used much the same editing as I did with Faxanadu in the previous upload, and that came out fine on here. May try another edit of it later, but, for now, will keep this one up. Sorry about the poor quality. It may be the way that BitChute processes it, and, I'm not sure how to work around it for this piece yet.
We all know the story, that the original title in Japan was Dragon Quest, where it was published by Enix before the Square-Enix merger. In America, it was published by Nintendo under the name of Dragon Warrior. That's how I'll always remember this game, because I'm from the US, and it was first published here as Dragon Warrior. At age 11, back in 1990, this game was very impressive. A hard game, but impressive. In fact, being able to beat the game was very impressive, and felt like you accomplished something.
Does it have replay value? Depends. But here's the thing. Forget replay value. The value of this game is in how epic it was for its time. To the North American gamer, who probably at that time was more interested in Dungeons and Dragons, as well as the various games like Hero's Quest, and the whole battling dragons and wizards, this was the sort of game you would love on the NES. Was it a grind? Yes it was. Did you enjoy grinding? Heck yeah! The journey to defeat the evil dragon lord was a long and hard fought battle. But again, to make it that far, and to defeat this great evil and restore peace to the realm, it was all worth it. I wouldn't give up the time playing this game for the world.
Modern games are crap compared to this. The reason why the industry complains about games like Dragon Warrior is because the industry has no vision beyond making money off of micro transactions and other nonsense. For they didn't get enough of your money from buying the game, nor from the monthly subscription. No, the video game industry has no idea how to make incredible games that drive you to take on a real challenge any more. They just want to bait and hook you on the eye candy, hoping you click on the ads, or buy from their in game market, or keep putting in your hard earned real life cash in exchange for their in game coins, buying useless pixel objects that have no value beyond the game.
In a game like Dragon Warrior, there was a value had from playing the game from start to finish, and to realize the metaphor it was for life. That is, in order to acquire the greater things in life, you have to be willing to put time into grinding and gaining experience, so that one day you will find that greater good that is beyond this life and all its little trinkets that will one day be meaningless. Maybe that's why modern developers fear a game like Dragon Warrior, because it makes you think of that greater good, and the benefit of the challenge over the expediency of pay to play, and buying out a win, rather than going through the hard won fight to get to the goal.
I found this MIDI here: https://vgmusic.com/music/console/nintendo/nes/
The original composer for the song is Koichi Sugiyama
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Audacity is a registered trademark of Dominic Mazzoni
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OpenShot Video Editor 2.4.1 .
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