Computer-Generated Chess Problem 01825

First published at 22:16 UTC on November 28th, 2018.
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Take a look at this 'KBNPP vs kbbpp' chess problem generated autonomously by Chesthetica using the Digital Synaptic Neural Substrate AI computational creativity method. There is no known limit to the quantity or type of compositions that c…

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CategoryGaming
SensitivityNormal - Content that is suitable for ages 16 and over
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