Computer-Generated Chess Problem 02626

First published at 10:00 UTC on February 20th, 2020.

Chesthetica

Chesthetica

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This is an original 'KRRNNN vs kqbp' chess problem generated autonomously by a computer program, Chesthetica, using the Digital Synaptic Neural Substrate AI computational creativity method. Chesthetica can compose problems that might other...

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CategoryGaming
SensitivityNormal - Content that is suitable for ages 16 and over