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[The AMC TC] Episode 2 Mission 4 : Island Facility [No Commentary]
In this Mission, the Squad heads towards the Island they saw marked on a map at the Yakuza's wharfside poker game. It turns out the island is some kind of nuclear facility, providing enough power to manufacture prototype Mechs.
This is another mission I dislike, although for different reasons than E2M3. I dislike it enough that I don't put effort into looking for secrets. In fact, I dislike it enough that I use Zaxtor for it, who I kinda consider the character for cheesing missions.
E2M4 isn't horrible exactly, but people who've played AMC TC probably noticed I went out of my way at the start of the last couple sessions to start earning Supplies from buying factories. That's because I don't find E2M4 to be very nicely balanced *without* getting that extra injection of ammunition from a Supply Drop (doubly so if like me you don't find the second, secret Blue Keycard to get at a supply stash). On top of that: it has not one, but TWO awful vehicle moments, the Bosses at the end have geometry problems (as you will see multiple times), it uses more quadrotor drones than I ever want to see again in a mission, and it enjoys making heaps of the level really really dark in terms of lighting.
This one's NOTABLES section will be short because I really don't feel like I want to put much effort into this level.
It does have a couple of redeeming features, like an interesting level layout and a very cool last few minutes, so it's still nowhere near as bad as the goddamn Madagascar levels.
01:59 -- Intro Cutscene
06:53 -- Mission Start
42:36 -- Outro Cutscene
~~NOTABLE SECRETS AND ITEMS~~
07:43 -- Jump on top of the shack at the dock to find a Fortune Cookie
08:38 -- Behind the concrete barrier here, there's a battery for the Electricity mode of the riot shotgun you find in the shack at the start.
18:26 -- After destroying the first mechsuit using the Hovercraft or nearby DUP Missiles and Zilla Launcher, there is also a Toolbox on the floor. This opens the garage (seen at 11:18 with Blue Ninjas outside, just before the Hovercraft) which contains another Zilla Mini-Missile Launcher, a Heat Seeker card for it, and a Mini Nuke for it which can be used to essentially delete one of the two Bosses.
25:38 -- Head down this very long ladder to find a secret. From the bottom of the ladder, on your right past some ventilation fans will be your Slot 5 and some ammo, and a view of the starting dock. On your left you can jump up to the secret itself and get a spare Zilla Mini-Missile Launcher and some DUP Missiles for it that will be extremely useful against the Bosses.
30:50 - 31:03 -- After getting the Green Keycard, this is an easy shortcut back to where it's used.
32:55 -- When you get to the manufacturing factory area, make sure you take a look behind the big blue plastic curtains to grab the KSG Weapon Unlock for James.
36:55 -- Kinda easy to miss: the C4 to get into the pagoda at the end of the level sits on a tree stump near the back of this area.
Category | Gaming |
Sensitivity | Normal - Content that is suitable for ages 16 and over |
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